@startuml
sprite $cake [48x48/16] {
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00000000000000000000000DD00000000000000000000000
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0000000000000000000009FFFF9000000000000000000000
000000000000000000002FFFFFF200000000000000000000
00000000000000000000AFFFFFFA00000000000000000000
00000000000000000000FFFFFFFF00000000000000000000
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000000000000000000001EFFFFE100000000000000000000
0000000000000000000001AFFA2000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
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00000001CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC10000000
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000000FFFFFFFFFFEEFFFFFFFFFFFFEEFFFFFFFFFF000000
000000FFFFFFFFFE23EFFFFFFFFFFE32EFFFFFFFFF000000
000000FFFFFFFFE2003FFFFFFFFFE3002EFFFFFFFF000000
000000BFFFFFFE200003FFFFFFFE300002EFFFFFFB000000
0000002FFFFFE20000004FFFFFE30000002EFFFFF2000000
00000002BFEA1000BA0003BFEA2000AB0001AEFB20000000
000000000000000BFFA0000000000AFFB000000000000000
00000000000001CFFFFB10000001BFFFFB10000000000000
000000E720028EFFFFFFF831138FFFFFFFE820027E000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
0000004DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD4000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_CAKE(_alias) ENTITY(rectangle,black,cake,_alias,MATERIAL CAKE)
!define MATERIAL_CAKE(_alias, _label) ENTITY(rectangle,black,cake,_label, _alias,MATERIAL CAKE)
!define MATERIAL_CAKE(_alias, _label, _shape) ENTITY(_shape,black,cake,_label, _alias,MATERIAL CAKE)
!define MATERIAL_CAKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,cake,_label, _alias,MATERIAL CAKE)
skinparam folderBackgroundColor<<MATERIAL CAKE>> White
@enduml